When you use the Base System, even if you set “Starting Hero Graphic” in Basic Game Settings,it will not be reflected in-game. This is because after the game starts, the Base System runs a process to automatically change character graphics to the initial party defined in Variable DB Type 6. Thus, the graphic ends up being from this “initial party” rather than the “Starting Hero Graphic.
“Depending on what you want, follow one of the following methods.
“I want to display the hero with specific graphics at game start.”
- In Variable DB Type 0 “Hero Status,” create the character you want to appear in any data slot you like.
Set the “Walk Graphics Image” field to their walking graphics. - In Variable DB Type 6 “Party Info,” for Data #0 (“Member 1”; 2, 3, etc. are also fine),select the character you defined in step 1.
- Start the game.
If the Base System works as intended, the character should have the graphics you specified.
“I want the hero to be invisible at game start.”If you just want the heroes to be invisible, then right after the game starts (such as in an auto-starting event),simply use the Special function of event command “Party Graphics,” “Make Party Transparent.”