Automation is a macro script in Translator++. It is one of the methods users can use to programmatically manipulate translation data automatically. The programming language used for Automation is JavaScript. Users can seamlessly access all back-end APIs (nodeJS) or front-end APIs (browser’s JS).
Automation
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- Translator++
- Getting Started
- Installation
- What can Translator++ do?
- Starting a Translation Project
- Working with Translator++ in a nutshell
- How to translate using Translator++
- Patching with Translator++ exported patch
- Word Wrapping in Translator++
- Context
- How to connect Translator++ with Patreon account
- Refreshing Project
- Translation by context
- Updating a project
- Row and Line
- Text to speech
- Showing marker lines
- Frequently Asked Questions (FAQ)
- I changed my pledge but my points/level is not increasing
- What should I do if the source material has been updated or upgraded?
- How to backup a project?
- Can not export / inject translation from Wolf RPG Editor games
- Have installed all required VC Redist, but still got an error?
- How to fix: Error! File list not found in init file
- RPGMT progress is stuck at 99% and won’t continue
- What is points and level?
- How to reduce in-game font?
- Unable to install pylivemaker
- Keyboard Shortcuts
- Asking for help
- Find, Replace & Put
- Staging Files
- Updating Translator++
- Features
- Translator Engine
- Parser Model Creator
- How-to
- Automation
- Patron only guide
- Code Escaping Algorithm
- Translation Memory
- Tyrano Engine
- Addons
- KiriKiri/KAG
- Ren’Py
- Unity Engine
- Know Your Unity Engine
- XUnity Auto Translator
- ReiPatcher and Common Issue
- Uninstall XUnity.AutoTranslator ReiPatcher
- Translating IL2CPP Unity
- Change the Unity Game Font Size
- Make use of RegEx in Translating
- When and How to use Substitutions
- Translating Texture on Unity game
- Using Sugoi translator as MTL on XUnity Auto Translator
- Frequently Asked Questions (FAQ) and Common Issue
- Troubleshoot for Sugoi ver 9.x MTL in Unity game
- Live Maker Engine
- YU-RIS Engine
- Windows Binary File
- Getting Started
- For Beginer
- Add-on
- KAG References
- Wolf RPG Editor Manual
- Home
- Update Log
- Frequently Asked Questions
- Only half of the character displays
- I set “Starting Hero Graphic” in Basic Game Settings, but it is not updating [*Base System (Sample Game)]
- There is an event I cannot talk to in the Sample Game
- How do I display face graphics?
- I set up multiple pages in an event, but only the last page runs
- (Just after starting the game) The position of displayed text is off
- It is tedious not being able to copy Common Events
- I want to erase an event after it activates once
- When editing maps, transparent parts turn a strange color
- The Variable DB looks fine, but I get “reading a non-existent entry” or “attempted to store a number in aplace for a string” errors, and the data I changed is not showing up
- My event will not start
- When using “linked to scroll” background, the background shifts when you loop
- When using an encrypted folder with Set String “Get File List of Folder…”, I get <
> - When using Move Route, the first action keeps repeating / the first action executes 2 or more times.
- I want to display 2x-size pixels like with 320×240, but at higher resolutions.
- When using “linked to scroll” background, the background shifts when you loop.
- Wolf rpg games won’t launch after translating
- Resources
- Special Characters Reference
- Translation Guide
- RPG Developer Bakin
- YOJET
- Translator++ Developer’s Guide
- Home
- Translator++
- Automation