Hello fellow translators,
Translating RPG Maker games isn’t just about text; it’s about context. Sometimes, to check a specific line of dialogue, you have to play through an hour of gameplay, defeat a difficult boss, or grind for gold.
To make your life easier, I have developed a new In-Game Assistant Menu. This tool injects a native menu bar right into your game window, giving you complete control over the game state without needing to modify any files.
Here is a look at what this new tool can do for you.

1. Utility Menu
The Utility menu handles general window management and audio comfort settings.

Window Controls
Toggle Fullscreen: Quickly switches the game between windowed and fullscreen mode.
Reload Window: Refreshes the entire game engine. Useful if the game freezes or if you need to restart a scene to test a new translation injection.
Back to Title Screen: Forces the game to return to the main title screen immediately.
Volume Control
This custom volume mixer is independent of the game’s internal options menu.
Master & Individual Sliders: Adjust BGM (Music), BGS (Ambient), ME (Fanfares), and SE (Sound Effects) independently. Unlike the in-game audio controller, this gives you more granular control over the audio.
Mute All: A global mute toggle.
Persistence: The tool will remember your volume settings next time you launch the game.

2. Save Menu
Access save functions regardless of map restrictions.

Open Save Menu (Save anywhere): Forces the Save screen to open, even if the game creator has disabled saving on the current map.
Open Load Menu: Forces the Load screen to open, allowing quick save scumming for testing different dialogue branches.
3. Debug Menu
Tools for technical analysis and engine-level debugging.

Open Debug Console: Opens the Developer Tools (Console/Inspector). Essential for checking error logs or injects arbitrary javascript.
Open RPG Maker Debugger: Opens the native RPG Maker switch/variable tool (usually accessed via F9).
Play in Debug Mode: Restart the game in debug mode
Why use this? It enables native RPG Maker cheat keys, such as holding Ctrl to walk through walls or trigger random encounters.
Note: The menu will remember this preference and auto-reload the game in the selected mode.

4. Cheat Menu (Game State Modification)
This set of tools allowing you to bypass gameplay hurdles to reach text faster.

Party Management
Heal All: Instantly restores HP and MP for the whole party—effective anywhere, whether on the map or mid‑battle.

Everyone Dying: Sets all party members to 1 HP. Useful for testing “Game Over” screens or defeat dialogues.
Gain EXP: Grant specific amounts of Experience Points to specific actors to level them up instantly.
Gold: Edit the party’s money.
Character Editor

A deep editor for characters. You can modify:
Basic Stats: Level, Current HP/MP.
Parameters: Permanently boost ATK, DEF, MAT, etc.
Skills: View learned skills, remove them, or add new skills via a searchable list.
States: Add or remove status effects (Poison, Stun, etc.) via a searchable list.

Map & Movement
Walking Speed: A slider to increase player speed from 1x up to 10x normal speed. Great for backtracking.

Teleport:
Displays your current Map ID and Coordinates.
Select a destination map from a dropdown list (sorted by ID).
Input specific X/Y coordinates to jump to specific events.
Data Management
Item: A searchable table of all items in the database. You can instantly change the quantity held for any item.

Switches: A searchable list of all Game Switches. Toggle them ON/OFF to trigger quests or flags.

Variables: A powerful variable editor.
Sort: By ID, Name, or Value Type.
Filter: Find variables by name.
Advanced Editing: Unlike standard tools, this allows you to edit complex variable types, including Numbers, Strings, Booleans, and even raw JSON Objects.

How to Install the tool into your game
The In-Game Assistant is available starting with Translator++ Ver. 7.11.19.
You can install this feature easily by using the tool found in Main Menu → RMMV & RMMZ → Install Debug Options.

This feature also available as an option when you inject translation for RPG Maker MV & MZ.

I hope this makes your translation and testing workflow smoother and more enjoyable! As always, thank you for your continued support.
Happy translating,
Dreamsavior



